Maps at
GPU Speed
A WebGPU-powered GIS library with 3D globe rendering, OGC standards support, and Rust/WASM spatial computing. Built for the next generation of web maps.
Built for Performance
Every layer of the stack is optimized — from GPU shaders to WASM spatial compute.
WebGPU Rendering
Native GPU-accelerated rendering via WebGPU. Custom WGSL shaders, instanced drawing, and GPU picking for maximum performance.
3D Globe
Seamless 2D/3D switching with dual-projection globe. MapLibre-inspired shader-based projection on unit sphere.
OGC Standards
First-class WMS, WFS, OGC API support. Automatic version negotiation, CORS proxy, and capabilities parsing.
Rust/WASM Core
Triangulation, tessellation, clustering, and spatial indexing in Rust compiled to WebAssembly for near-native performance.
Drawing & Measurement
Full-featured drawing tools with vertex snapping, undo/redo, and geodesic measurement. Works in 2D and 3D.
Modular Architecture
Tree-shakeable packages. Use only what you need — from a simple basemap to full GIS analysis workstation.
Explore the Architecture
Interactive class diagram — browse 65+ classes across 8 packages, see inheritance hierarchies, composition relationships, and public methods at a glance.
Simple API, Powerful Engine
Get a basemap rendering in 5 lines. Add layers, switch to 3D globe, run spatial analysis — all with a clean, typed API.
MapGPU handles the complexity: tile scheduling, GPU buffer management, shader compilation, and coordinate projections — so you can focus on your application.
import { MapView } from '@mapgpu/core';
import { RasterTileLayer } from '@mapgpu/layers';
const view = new MapView({
container: 'map',
zoom: 4,
center: [29, 41],
});
const osm = new RasterTileLayer({
id: 'osm',
title: 'OpenStreetMap',
urlTemplate: 'https://tile.openstreetmap.org/{z}/{x}/{y}.png',
});
view.map.add(osm);
// Switch to 3D globe
await view.switchTo('3d'); Get Started
Install MapGPU and start building in seconds.
npm install @mapgpu/core @mapgpu/layers @mapgpu/render-webgpu